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Friday, April 29, 2011

We already have 60 abilities, right? What's 2 or 3 more?

In a resent Dev Watercooler post Ghostcrawler spoke on the Number of abilities each class has. At what point are there too many? and Overall rotational abilities. Given that about 4 abilities is the bases for a rotation and each class has 3 specs assuming most glasses are not hybrids means they will share at least one rotational ability that's minimum 10 abilities, that's without the situational. Let's look at hunters specifically

Tuesday, April 26, 2011

Relics and Ranged, the Problem Slot

World of Warcraft is a game with a very strict division between ranged and melee. If your ranged your ranged, and if your melee your melee. You do not cross rolls, in this sense. Yes there are classes with both ranged and melee dps specs, those being Shaman, Druid, and to some extent Paladins (ie Shockadin), but the split is made very clear by the simple fact that there is no gear overlap between ranged and melee. Melee is almost purely focused on physical damage, with supplemental magical damage, while with the exception of the hunter ranged is primarily a spellcaster's game. For majority of my time playing WoW Hunter's played more like physical caster's than anything. We used mana. We used a filler spell until our other abilities came off cooldown or proc'd, and most of those abilities did magical damage, Kill Shot and Aimed Shot and Multi-Shot did physical damage while the rest of our damaging abilities did some kind of magical damage either nature or arcane. Really the only difference was that our weapons affected our dps and auto attacked and caster wands didn't.

Saturday, April 9, 2011

Jadefang!

After only a brief hunt i met with success My goal pet for cataclysm has been tamed.

Thursday, April 7, 2011

Endless Digging


As a Lore nerd and completionist I have a unquenchable desire to uncover every artifact available in archaeology. In fact most of my time spent in Cataclysm has been doing archaeology. I level to 82 and 84-85 almost solely through archaeology, and at the beginning had a rapid string of rare artifacts pop up. With all the time spent with this profession I do have my qualms with it. The method of gathering artifacts through the hot and cold style surveying doen't bother me, and neither does the traveling from one dig site to another, but there are things I think could make the game more exciting and enjoyable particularly for Lore lovers.