So I've already discussed my ideas on tameable beasts so here's a look at some of the things I'd love for hunters to get.
Pistols/Hand Crossbows - First off they do exist in the WoW universe however in game the two weapons that are called pistols are normal guns. Where as hand crossbows serves the role of pistols in D&D where there aren't any guns. The pistol in wow would uses gun or crossbow skill and be either one handed or off handed weapon with a range of melee to just inside normal weapon range, maybe five yards or so. For balance sake they would be best as off-hand only weapons to prevent the abuse of the additional range furthermore they should use the model of real world flintlock pistols giving them a relatively slow attack speed, and would use the auto attack timer (no auto-shot haste). For the most part the pistol will serve the same purpose as melee weapons being a stat booster except in one situation.
Survival Talent -Fight Response - Tier 11ish requires 2 points in point of no escape - Allows use of hunter stings, Black Arrow, Freezing Arrow, Concussive Shot, Tranquilizing Shot, and (Maybe) Arcane Shot at melee range. So what's this about? The way a see it survival should have two fighting styles longe range with Sniper Training and far shot (which seem more marksman to me) and trapping at a much closer Range. So the idea is to allow the SV hunter more options at close range (scatter shot and kill shot are already usable at close range) meaning, no trap dancing. But to limit this you limit the skills that apply to it stings and the ranged traps traps freezing and black arrow and maybe arcane shot. This is only a viable option if it doesn't become OP, the idea is that SV hunters will want to fire explosive shot over arcane shot most of the time, but in a pinch you can pop of an arcane shot from close range and to make the ability seem a bit more effective, but if it is OP it's always droppable. Plus this would be awesome with pistols think about it, point blank, giant demon between the eyes. But Blizzard seems to be set on keeping hunters out of melee range so.
Survival Talent - Trap Launcher - Tier 11ish requires 3 points in sniper training - Launch a trap up to 20 yards ahead of you. Essentially applies the effect of freezing arrow to all traps, which would mean no more freezing arrow. For this to work best the talent would basically replace freezing trap with freezing arrow and so on. when you click a trap the targeting circle appears just like using freezing arrow instead of just dropping the trap. Maybe create a way to click drop traps like freezing trap of frost trap (double click, shift-click similar to auto-loot)
Marksman Talent - Gun Fu (yeah i went there) - Tier 10ish - decreases the timer on auto-shot by 25% or some other number, depending on the amount of increase it creates in DPS. So why? Marksman is already the most mobile of the hunter builds with its lack of dependency on Steady Shot, which is probably part of why Sniper Training isn't in the marksman tree. So essentially its a buff to auto-shot haste and the idea is to give them less time standing still and more time shooting. This is also the only reason why pistols wouldn't be off hand only.
Marksman Talent - Glaive Master - Tier 5ish - Allows the hunter to use auto-shot and hunter abilities with thrown weapons. Simple but decidedly cool. Now yes i understand that thrown weapons are supposed to be for rogues with thier thrown weapon specialty, but personally i though thrown weapons were ranged weapons, which means that's hunter stuff. There are currently two major types of thrown weapons Thrown daggers and stars which tend to have better stats for rogues and thrown axes which tend to be better for warriors, but there are also thrown spears and glaives. I say step up thrown spears as the thrown hunter weapon just like history says it was and what about shadow hunters and thier throwing glaives? Is it a coincidence that most shadow hunters in WoW use bows? But since i don't see blizzard making this standard the talent makes for a great stylistic option and some bonus like plus to crit or haste just to make it appealing even if you don't want to use thrown weapons. The point is that as hunter are the masters of ranged combat in all forms, that right I'm thinking hunter with wands, think about that dps boost (Compare Relentless Gladiators Shotgun to Touch of Death and you'll see what i mean). Plus with the conversion of Ammo to a equipable item from a consumable, chosing a thrown weapon would be a serious decision.
Beast Mastery Talent - Master's Aid - Tier 11ish requires 5 points in Kindred Spirits - A second pet from your stable comes to his master's aid for 45 (or 30) seconds. This ability summons the next pet in your stable. This is a beast master's dream, and my idea of a beast master signature "shot" give it a fairly long cool down longer than shaman feral spirits 3 minutes maybe more, but this ability could be a great boost to hunter dps. The pet would use whatever abilities are set to auto-cast and any macros for pet abilities would work. The two pets for the most part would work the same way as feral spirits with only one action bar which would only display the primary pets abilities. But follow, stay, attack and the pet stances would apply to both pets. Think Spirit Beast-Devilsaur double team attack, or Skoll- Loque double spirit strike. Now go clean up.
Beast Master Talent - Primal Shot - Tier 11ish - Fires a shot filled with primal power dealing X damage chance to grant the Wild Fury which increases the hunter and his pets attack power by Y amount. Shares a cooldown with arcane shot. A more conventional BM "shot" designed to be the BM explosive shot. Where as explosive shot gives a dot, Primal shot gives a buff, and it's designed to replace arcane shot in hunter rotations.
General Hunter ability - Saddle Pet - learnable through an awesome quest train from the riding trainer when you gain expert riding - Allows hunter to mount a saddle on tamed, Raptors, Riding Cats, Worgs, Kodo, Horses, Rams, Zhevras, Talbuk, Eleks, and Mammoths at 75 riding skill, and Griffons, Wayverns, Dragon Hawks, Bats, and Proto-Drakes at 225. Mounts scale with riding skill. The big thing is the awesome quest chain. Not some nightmarish mat hunt like the warlock and paladin mounts. It's Learn to make a saddle, like the Venomhide ravasaur quest. Tame a *insert racial mount here* with a quest item and use the saddle on it then ride it back. Repeat for flying mount.
So to round up for survival talents were to better integrate traps into their rotations either by bringing the hunter in closer or making the giving the traps range. Marksman in my opinion is the best spec in terms of rotation and in a good place DPS wise. The Marksman talents were more stylistic. One to boost that already awesome mobilty and another to make them the ultimate marksman. As for beast master it focused on boosting their trailing dps with the second pet or a signature buffing shot. Then two to increase the shear awesomeness of hunters with tameable mounts and one handed ranged weapons aka pistols
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