
So Dragon Age: Origins is awesome this we all should understand. One thing in particular is the dog. He is f****** awesome. The dog is one of the most helpful characters to have around with warrior stats and an AOE stun he makes every fight easier especially when you play a ranged class like a ranger. But my favorite part about it is the equipment. It's not like what you'd have for a regular humanoid character but its perfect for the dog warpaint and a collar. The only thing missing is the inventory (which i loved in Dungeon Siege), but Dragon Age uses a party inventory so that doesn't matter. But why am i talking about this? Because this is the perfect pet system in my opinion. For a class that relies heavily on pet and a single, or very specific pet (as opposed to summoners, conjurers, and necromancers with a vast repertoire of pets) Like Hunters and Warlocks, and lesser extent Unholy DK and Frost Mages. See one thing i always wished is that my pet could check bodies for me so I didn't have to run up to everything after fights. When your melee it's one thing, you're right there, but when you're ranged sometimes it means backtracking quite aways to pick up a few copper. Now the thing is i'm not thinking a huge inventory, that be unfair to other classes, though before the changes to soul shards and ammo I would have argued otherwise, but fetch can't be that hard to teach. But what about the equipment? well as we all know there have been issues with pet scaling for forever and its one of those things that make life hard for Demo locks and BM hunters, well if you equip a bit of gear to your pet then your all good. Screw the axe give your felguard a giant two-handed hammer. Deck that rhino out in some battle armor, or give that raptor a tribal headdress like the fast mounts have. Make them quest rewards like the crappy totems, and badge items for the higher level stuff. With something like this you can offset some of the scaling problems, sort of the way hunter dps was balanced around ammunition. The thing is for hunter pets it would take some doing if there was going to be a visual change, but that part isn't even necessary (though it'd be really cool) not say it's an easy fix but it makes later fixes easier. Pet damage to low? Buff the pet gear, to high? nerf it. And different sets for pvp and pve means you can balance one with out affecting the other. Now i suspect that this may have been thought of before, even by blizzard, and i can tell this would be a massive amount of programming (expansion worthy even) but still it'd be cool right?
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