So Guild Wars 2 is live and despite a few grievances (First and Foremost being the lack of Elonan locations on the US Server list) I absolutely love it. That said my brain has been musing over the future of Guild Wars 2 since The info first started leaking. I'm talking Expansions.
For those familiar with the Guild Wars franchise you know that the world is set in Tyria. This includes the regions that made up the original game, the the continent Tyria which included Kryta, Ascolon, The Shiverpeaks, The Charr Homelands, and the Maguuma Jungle, and the continents of Cantha and Elona. We also know that most of the world is inaccessible in either game. We also know that the canceled Utopia expansion for the original series would have had a Mesoamerican themed region so a fair assumption could be made that the region still exists. We can assume that as we battle the Elder Dragons we will unlock more of the world. Kralkatorrik the Crystal Dragon blocks Elona. Jormag controls the Far Shiverpeaks. Primordius resides in the Depths of Tyria. While an unnamed dragon blocks sea travel to Cantha. Zhaitan dominates the rest of the sea with is undead armies from Orr.Thus battling each dragon would force us into new regions.Each would bring new adventures and cultures into the fold.Cantha:
- Possible Class: Monk - Monks would be a Scholar or Adventurer class with an extremely heavy Asian aesthetic, much like the rest of Cantha. They would have a similarities to guardians and thieves in their play and abilities. They would be able to use most weapons except firearms as well as a few spellcaster weapons such as focii and staves.
- Possible Weapon: Fists - melee option for thieves, rangers, warriors, possibly mesmers and elementalists. Fist weapons would have similarities to daggers and maces in their use and effects, but they could vary greatly from class to class, like axes. Warrior would be the most basic brawler type, thieves could be more like scrappy and dirty fighting, while rangers would be feral closer to there beast companions.
- Possible Weapon: Chakram - Magic mid-range option for Mesmers, Rangers, Thieves, Elementalists and Guardians- Now I know that chakrams were focii in the original guild wars but they deserve thier own place in my opinion. It would be considered a magic weapon but still very physical, similar to Kingdoms of Amalur's take on it, but more to the weapons original roots. Furthermore it would also include boomerang, shuriken, and throwing glaive styled models as well. Elementalists, Guardians, and Mesmers would be fairly traditional not only throwing them, but channeling power through them as well. Thieves would focus on the shadow arts allowing for a lot of mobility and ninja style, while rangers would draw on the druidic powers we see hints of with spirit skills evoking nature with the attacks.
- Possible Race: Tengu - They were expelled from their from thier home, but that doesn't mean they don't want to return. Tengu are awesome and already exist in Guild Wars 2. The Dominoin of Winds could make a great home city as well. Furthermore they are the best suited to lead the return since they were the last ones outside of the region before it was cut off.
- Point of Entry: Sometime after Zhaitan falls. With the undead fleet no longer controlling as much of the seas. the "Unnamed" dragon could try to expand his hold possible creating holes that tyrian forces could slip through into Cantha. I don't see it opening before Elona since it provides the perfect staging point to enter Elona by sea since the Crystal Desert is controlled by Kralkatorrik That said it could occur after the Far Shiverpeaks, or the Depths of Tyria.
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