Search +9 +99

Friday, July 23, 2010

Right... It looks right!

Recent patch has changed some of the class bonuses, but i'm not going to talk about the legitimately only superficially. I said in the the past that the rogues were the model to use for pure DPS trees.
1 Active bonus and 2 good passive bonuses for each tree. I said that there should be two bonuses per tree in addition 1 for tanking, healing, or to bring up to a hybrid up to par with a pure DPS class. This way even if the bonuses themselves aren't particularly equal at first class they look that way. Well let's look at the new spec bonuses for some of the other trees.

The Paladin tree still has a ways to go, (both prot and ret provide replenishment) but the look and the idea is there. Three across the board, Vengence for Tanking, Meditation for Healing, and Sheath of Light to convert AP to SP to bring up Hybrid DPS.

Warrior also look good with three bonuses across the board, however I still feel the two dual wield talents should be rolled together

The same can be said for shaman in that regard. Otherwise they look almost perfect. Meditation for Healing, Eye of the Storm to give them the same push back reduction as the pure classes, and Mental Quickness to convert AP into SP. The shaman spec bonuses are almost exactly my idea of what a Hybrid should look like. Let's hope us pure ranged classes to get gimped with our, "Insert Specialization Class" bonuses for much longer. On another note Armor penetration currently nowhere to be seen as it was to be part of the mastery bonus for MM, Arm, and Subtlety. According to the dev chat the first two masteries have been replaced with the spec bonuses, though i suspect the first bonus will remain in the background (plus to what ever you do, ranged damage, spell damage, damage reduction, etc) will they be part of the mastery learned at 78 or have they been ditched completely?

No comments:

Post a Comment