1. The abilities hunter get are aside from SV not very iconic.
2. The abilities are not equal across specs or even comparable when looked at from a endgame standpoint
3. compared to other classes I think we got the short end of the stick.
Starting with point 3 because it applies to all trees. Most classes received some older talents as as bonuses except for Hunters, Mages, Warlocks, and Shadow Priests. We only get some generic "Insert Specialization name here" talent that gives plus hit and pushback reduction, save for mages who just get plus to damage types. Nothing wrong with that in all honesty but then you look at some of the bonuses other trees get. Subtlety rogues actually get Sinister Calling as a passive bonus. There are Iconic Passive talents in every tree that could be given to hunters in fact i can tell you which ones right now. BM - Serpent's Swiftness, MM - Mortal Shots, SV - Survivalist. These are passive bonuses that are fairly iconic. Serpent's Swiftness was the reason why BM skipped haste. Mortal Shots was a required talent for almost every Hunter build, and Survivalist turned Hunter Vs Wild into awesome, and given counter attack and mirrored blades are still in the SV tree Sv looks to have some great options for PvP.
Now let's jump to point 1 now, since it connects to point two. At level ten upon choosing your specialization you receive and ability. BM - Intimidation, MM - Aimed Shot, SV - Explosive Shot. OK so what's good for Leveling Intimidation is good for teaching pet control and cc-ing mobs. Aimed shot does good damage more than anything else for a long time, same with Explosive shot. What about preparing for endgame? Well intimidation used to be required for Bestial Wrath so all BM hunters took it, but in raids it was almost useless except for some very specific situations. Aimed given how much damage it does as a low level hunter you'd probably use it all the time and never learn that it clips your auto shots and that it's really only and opener until you get the new Master Marksman as MM around level 50 or so. Explosive Shot well that's essential to your rotation as a SV hunter and once you grab lock 'n' load and T.N.T. you the only thing missing is black arrow. So we have a 21pt talent and 11pt talent and a 51pt talent? that doesn't seem right. using this formula the proper choices would be the three most iconic spell for the hunter class Beastial Wrath for BM, Chimera Shot for MM, and Explosive Shot for SV. This is my preferred set up. Further more like Scatter Shot which is now baseline, i think aimed shot and intimidation should be available to all hunters. Before the overhaul pretty much every hunter was going to have aimed shot for coming out of camo in PvP. Intimidation teaches pet control something every hunter should learn and every hunter would love a way to have the pet quickly grab some threat when leveling, plus it's on a one minute cool down. If the problem is to much CC for hunter then keep it BM only but make it and option, like counterattack, but considering that at endgame it's really neglected making it mandatory is kinda lame, just look at how priest feel about lightwell, but given the new changes i suspect more people would take it for that additional CC. Falls into that cool choices idea they've been talking about. But what about replacements? Give MM a activated ability called Dead-Eye gives and guaranteed crit on their next shot but can't be used in camo. BM give them their own aspect, Aspect of the Beast, make it something that affects the hunter and the pet so that BM won't use Hawk. It grant focuss when you use cobra or steady shot and increases your attack power by something less than hawk but grants something to your pet to make up for it maybe a stacking buff called symbiosis that procs something at 5 stacks, maybe something like your cobra shot s and arcane shot consume the charges and energize your pet causing their next special attack to deal additional damage as nature or arcane. also i'd very much appreciate if we got our kindred spirit speed buff back even if it's just rolled into pathfinding. If the spell remain the same then explosive shot shot go back to being a 31 pt talent and instead give SV Wyvern Sting. it great for leveling and teaches crowd control and how not to break it.
Lastly i'd like to make a comment about the system in general. The bonuses should be equal across specs, roles and classes. Now this may seem like a big request but let me elaborate. As human being we rely on sight to judge things. How something looks creates our initial opinion of them so if i'm looking at the tree bonuses for mages warlocks and priest I see that of the trees only Holy Disc and Fire have three bonus i think that's kinda bogus. But then i go but wait holy and disc are healing and have meditation, and it think ok but why does fire have three? At this point i actually begin to read the bonuses i mean really read them and see that fire has two spells! Now I think what the hell is this BS? they get molten armor and pyroblast!? (which is what i did think considering i'm leveling a frost mage who'll have and arcane offspec at 40) as a player i feel cheated out of something i deserve. I look at hunters and rogues. Rogues have different bonuses for each spec and two of them, hunter all get the same thing, something could simply just as easily be rolled into the basic build of the class as opposed to the elemental shaman who or holy paladin who only needs it for their spec. When i look at the bonuses i want to see the same number across the board, three bonuses. Give each spec three bonuses. Once you do that then go to the tanks and give each tank vengence. then go to the healers and give each one meditation. then got to the hybrids and give them talents to bring them up to par with the pure spell power conversion for ret pallies and enh shamans or pushback for boomkin and shadow priests. so now we look at the chart and go why do these guys get 4 bonuses then we say oh that's for tanking or oh thats for healing. then we say oh they have that but i get that anyway. now it seems like a level playing field. The whole "Insert Specialization here" bonus seems like a cop out and hope it goes away since the class description could just say as a Hunter you get Increased Ranged hit and reduced pushback. Or as a Warlock you get increased spell hit and reduced pushback. Aside from role specific bonuses they should be different across specs and across classes. Merge bonus like dual wield and dual wield specialization and give everything a cool name just like you would any other talent, (*cough*beast mastery*cough*). Seriously, pyroblast and molten armor?
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