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Monday, October 11, 2010

I want Rhumba Back!

So early in Cata Beta there's was a BM Talent called Rhumba (which actually refers to a group of rattle snakes, who knew?) it was a talent caused your cobra shots to summon snakes that would deal damage if your target attacked anyone. This talent was nothing short of Awesome in most peoples opinion, however Blizzard removed it before ever actually implementing it on the grounds that BM had to many DPS talents. Granted the BM is currently the most powerful spec in the Beta and the 4.0.1 PTR they seem to have a point, though this is probably more due to the low damage of Chimera Shot and Explosive Shot compared to Kill Command, doing barely more than Arcane shot does while being twice as expensive with cooldowns. With the current state of things i find myself not all that happy with the BM tree. As it stands there isn't much to be excited about in the play style. Focus Fire is extremely consistent and does't have a proc feel to it, and other than that talents don't do much for me in terms of changing active play. Most of them put more power in the hands of the pets AI. Though a heck of a lot more exciting than on live it isn't as much fun as MM or SV whose procs actually feel like them. Rhumba doesn't solve that problem in its current form but it could. I'd like to see a couple things for hunters in the future. One more Nature trap, just because I like balance not really necessary at all but it'd be nice, more importantly better use of traps, specifically snake trap. With Trap Launcher, if they ever let it be macro'd I believe tossing out a trap would be a DPS increase Firing Immolation Traps and Snake Traps every so off could definitely add to dps without hindering control since they have separate cooldowns. I'd particularly like to see a version of Rhumba that integrates Snake Trap, it could even turn snake trap into an AoE tool for BM which is a bit lacking and my Chimera refuses to cast his frostorm breath at all. Blizzard originally spoke of BM wanting to us Cobra Shot over Chimera. Currently the primary reason for this is to refresh Serpent Sting. They originally said that there would be talent in BM to encourage this, currently there are a measly three talent that effect Cobra shot two in MM and one in SV none in BM further more there are no talents specifically designed to be used with Cobra Shot. In fact you could alternate between the two spell as BM and i doubt there'd be a difference as long as you kept Serpent Sting up, depending on the damage from improved serpent sting it could vary well be a DPS increase to refresh the old fashioned way and use steady shot, though this is highly unlikely. On the Contrary SV would lose DPS as Cobra Shot benefits from Essence of the Viper. While MM misses out on the Improved Steady Shot buff, Master Marksman procs, and Piercing Shots bleed damage. I know that this means that Blizz changed their design plan at some point but for me Cobra Shot feels like a bit of a let down as a BM hunter. Similarly in it's current form Camo is really lackluster as a level 85 ability, it really has limited use not only in PvE but even PvP I'd like to have a reason to use it other than how awesome it looks. Lastly i'd like to see exotic pets be more of an upgrade. Currently Exotic Pets give a raid buff and some PvP/CC ability of limited use (especially for tenacity pets who all have slows for some reason?) while having two abilities is cool it's really only two abilities in PvP for the most part. For PvE the only ability that matters is the buff in most cases. Two pets have AoE damaging abilities, Chimera which will be the choice pet for AoE heavy fight if Frostorm breath ever works without killing everything, and Worms who will move up in terms of solo/farming pet because of AoE threat. I'd like to see more damage out of exotic pets. Using and exotic pet should be a buff for BM hunters, i understand that not using one shouldn't be a nerf but as a Beast Master you shouldn't be running around with mundane every hunter pets anyway, your better than that. Save your kitty for SV and your Wolf for MM I'm bringing Loque and Krush(as soon as i get him) to every fight I can and i should do more damage because of it. Not a lot more a couple percent is fine but in the most optimal situation is should be using an exotic pet for max damage, which isn't the case. on that no Intimidation ain't gonna cut it, cool it's free, but we are the only dps spec with a purely crowd control ability as a specialization bonus and frankly the increased threat isn't gonna make a lot of takes happy. It implies that we are going to be the crowd control spec and were not, SV has that on lock with Wyvern Sting and Shorter trap cooldowns. It does reinforce the pet but it is much more limited when compared to every other bonus for a DPS class. It doesn't help us do our job and that's deal damage.
In closing Kill Command needs a nerf, Chimera and Explosive need buffs, Camo needs reworking, Cobra Needs a better purpose other than refreshing serpent sting, intimidation sucks, Exotics should be powerful, and DPS traps need to see more use.

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