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Monday, October 4, 2010
Shaman: Healing and Earth Spells
So recently they changed the name of lesser healing wave to Healing Surge, now I didn't really get this, until recently. I realized that the reason for the change is that it's not "Lesser" it heals for more than Healing Wave but it way more expensive. Still the name didn't make sense until i realized something. You see I'm currently taking a Severe Weather coarse and we're talking about Hurricanes, which create storm surges which are huge wave that are thrown ashore by the hurricane really fast. Suddenly I realized something that I never realized before. Shaman healing spell include the following, Healing Stream Totem, Mana Spring Totem, Mana Tide Totem, Water Shield, Riptide, Healing Rain, Healing Surge, and Chain Heal. Suddenly it clicked "OOOOH, Healing Wave!" Yes, shaman healing is essentially based around the element of water, that is why we don't get to do much frost damage because we use that power to heal combined with the 5th spirit, described in Lord of the Clans as Spirit of the Wilds which covers Earthliving Weapon, Earth Shield (essentially), Reincarnation, Ancestral Spirit, and Cleanse Spirit (Tremor Totem is the bastard child who really thematically should be Elemental but is a cleansing spell so its tossed in resto) which essential pertains to the ancestors and all living things, it let Thrall get the horses to throw their riders a very druid-ie thing in my opinion but still shaman-ie in how it was done. Why did it take so long to figure this out? mostly because of the animation for chain heal. The pewpew healing lasers made me think Kamehameha wave instead water on the beach wave and since all shaman healing spells have the same icon I linked them all together. Looking at things the odd spell out is Chain Heal. The spell chain heal is taken from the Shadow Hunter which was then Healing Wave. Calling it chain heal gave it parallels with chain lightning in elemental, but looking at it now it doesn't fit as well. A better name would have been something like Healing Current which maintains the water theme of the rest of the spell with the same general idea but the animation can stay, since everybody love awesome healing lasers. On the other hand I'd like to see the idea of the 5th elemental spirit better utilized for shaman, maybe a spirit totem, that resto shaman mimic the effect of any restoration totem for a short time, so they could use Tranquil Mind and Healing Stream when the need came along. The other things I'd like to see improved upon is the element of earth. Earth Shock, Stonebiter Weapon, Earthliving weapon (essentially), Earth Sheild (essentially), the various earth totems, and the new Earthquake spell are the only uses of the element of earth for shamans and i think that's a problem, particularly for earth totems. Your standby earth totems are Stoneskin and Strength of Earth, both of which are great totems, the rest are very situational and strongly PvP oriented in most cases.Here's the thing picture this: You're and elemental shaman in a raid. You have a Paladin tank, that takes care of Stoneskin totem, and there another enhancement shaman in the raid, so what totem do you drop? Tremor is only good if there a lot of sleeps and fears, Stoneclaw and Earth elemental will piss off the take and the rest of the raid, Earthbind totem wouldn't be to bad but it last 45 sec, your only option is to trop a stoneskin or SoE but that really only will help if peopl are out of range of the devotion aura or other totem. This is wasted potential. The shamans versatility lies in that it can fill any gap that may arise, but when everything's covered you should be able to drop the best four totems for you. If your resto you take flametongue for spellpower to increase throughput, healing stream for constant HoT or mana tide for mana regen, wrath of air for faster spells casts, and stoneskin for extra midigation. Four totems which make your job, healing, easier. For enh it's searing weapon for more DPS, Mana Tide more mana equal more DPS, Windfury hitting faster is more DPS, and strength of earth more agility, MOAHR DPS. See all about the DPS. Ele get almost all the way there, Searing Totem which is way more DPS with Wrathful Totems since its 10% spellpower from any fire totem. Mana Tide since more mana means more spell which equals more DPS, Wrath of Air which means faster cast times which means more spell which equals more DPS, and then nothing, when able to play set totems down selfishly there's really no good option for Elemental shamans if your in a five man group with a DPS Warrior and a Prot Pally your earth totems are pretty much useless since you have nothing to gain from them and the raid gains nothing from them. Yes you could cover between horn of winter and battle shout but good warriors and dks won't let it fall off, since its essentially free rage or runic power. What i think is that there needs to be a Caster earth totem, in fact make totem of the tranquil mind into totem of the Tranquil Earth make it an earth totem it would give an earth totem option for casters and free up resto to use mana tide and healling stream with out losing the concentration aura buff if there's not holy pally around. The idea isn't for there to be a spell that is always useful, but that theres a useful spell in each category when all you need to worry about is doing your job. As enhance i always drop SoE, Searing (in Cata Magma for WotLK), Mana Tide, and Windfury unless we need a specific buff, or if were running with more casters then i'll use Wrath of Air instead since its better for the group. I also think a stalagmite ability for enh would be cool maybe as a proc not even a spell, unless we still get dead space in cata A talent that turns Primal Strike Stone Strike with a cool stalagmite animation and lets it proc when you cast earth shock resetting the cool down, but not on storm strike, and costing no mana, let it deal nature damage and deal increased damage against targets effected by the stormstrike debuff. Of course that only if we still have the down time. and i still want Storm, Earth, and Fire!
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