Alliance
Humans - Humans would fit well with the Battlemage, characters like Rhonin who are capable swordsmen as well as skilled wizards (war mage) are good points of intrest, though they lean more towards the caster end than the melee. Humans would have learned the art from high elves. Their close relationship with the dwarves also means they could have learned rune-magic making the runemaster a viable option as well.
Draenei - For draenei geomany would have broken off from shamanism at some point. Like shamans geomancers power comes from the nature spirits, but channeled through the body. The other option could be an ancient magical order from argus that fell out of favor due to links to the legion. Though the spiritual choice would fit better with the devout draenei
Dwarves - Dwarves created the runemaster class, nuff said.
Night Elves - Though night elves have a powerful connection to magic it does not come from the spirits, making the geomancer end fit less, however the arcane tradition for night elves is arguably the the longest in existence and with the coming of night elf mages the resurgence of the night elf battlemages would come as well.
Gnomes - Gnomes are arguable the most skilled spellcaster's in the alliance, as such they could have easily combined magical and martial arts to create battlemages, however it seems less likely that a gnome would practice this combined art over focusing on one or the other, but that's just opinion.
Worgen - Worgen were once human thus have the same leaning in class as humans do furthermore there new feral nature would give them a greater desire to be in the thick of battle even as mages
My Picks - Humans, Dwarves, Draenei, Worgen - Humans and Worgen would follow the Battlemage end lorewise, with some runemaster. Dwarves are runemasters, period. Draenei would follow the geomancer path. Though Night Elves and Gnomes have strong arcane traditions the class is less fitting for them lore wise. though as a hero class it would most likely be open to every race.
Horde
Orcs - Orcs could easily follow either the geomancer or the runemaster styles. Both would have come from the tauren.
Trolls - troll geomancers would draw on the power of the Loa gods essentially being a melee shadow hunter.
Tauren - Tauren have learned rune magic from the dwarves and have taken to it well. Geomancy would also come naturally to tauren.
Forsaken - as they were once human, forsaken have the same sort lending towards classes humans have.
Blood Elves - Blood Elves created spell breakers, and battlemages.
Goblin - having both mages and shaman goblins could easily have the geomancer class, but they would lean more towards the battlemage version of the class.
My picks - Orcs, Tauren, Blood Elves, Forsaken - The races with the strongest shamanistic and arcane tradtions win out. Trolls get the cut simply because they would get shadow hunters instead, and goblins lose out for the same reasons gnomes do. The strong shamanistsic connection of the races in the horde makes them easier to mark as geomancers.
Also another race that would make great geomancer are Pandaren. In fact the name for the class comes from the pandaren geomancer, and the shodo-pan was strong inspiration for the class design. Panderen would be horde in my opinion, for a few reasons. First they would serve a great mentors for orcs, and trolls, much like the tauren. They could also help check Forsaken and Blood Elves. Secondly, panderen were created by Samwise, who is hall horde and the lead singer of L80ETC, and in an interview during the release of the Chen Stormsnout figure he said pandaren for the horde. But what do the alliance get, something knew that nobody expects kinda like the draenei in BC
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