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Thursday, February 18, 2010

Well Why The Heck Not: Classes and Weapons

If you've read my blog before you know that I spend my time talking about the things I wish were in my favorite game WoW. Unlike a pen and paper game like D&D or a single player game like Dragon Age: Origins, there must be limits on what a player can do customization wise, this is because they must avoid making anyone clash extremely overpowered compared to another. With a constantly changing game like WoW this means a shitload of programming for Blizzard's team. A way of limiting this is by controlling the weapons and armor characters can equip. In doing this it makes it so they can tailor one specific group of weapons or armor towards a specific group of similar classes limiting the amount of work needed. Since rogues and hunters don't where plate they don't have to make agility plate and balance around the new survivability for these high damage classes. True, they could create limiting circumstances for wearing them like the fatigue increase in DA:O but that still means more balancing and rebalancing every time something changes. However there are some points where things don't quite make sense. Sometimes this gets changed, like rogues not being able to use axes, other times it doesn't, like shamans not being able to use spears. Sometimes there's a lore reason other times its a mechanics one. So I'll take a look at the different classes and the weapons they can and can't use. Originally this was gonna be one huge post with all the classes but I got burned out working on it so instead I'll each class idividually.

Death Knights
Armor: Up to Plate
Weapons: Axes, Polearms, Swords, Two-Handed Axes, Two-Handed Swords, One-handed Maces, Two-Handed Maces, Relics (Sigils)
WoW's first Hero Class came on to the scene with an unholy explosion. Extremely overpowered at first things have leveled out and DK's are now prominent tanks and dps in end-game. Essentially the Anti-Paladin Lore-wise and the Caster Killer Mechanics-wise Death Knights were made unique in that they could DPS or Tank in with any Talent Tree, much the same way Feral Druids are but with 3 years of design experience behind it. Given that they are nights Plate is a given, while short of staves and daggers they can use pretty much any weapon. Death Knights were the first plate tanking class to go with out a shield, this is partially due to them being the anti-paladin. Less protect allies and you more you can't no matter what you do style of tanking. In this they are capable of dual-wield tanking particularly in frost. Basically they'd rather parry or dodge than block. The problem here comes that traditionally a parrying dagger or other short blade was used for this purpose. So why can't Death Knights use daggers, mechanics, there are no defense daggers. One thing about blizzard is they don't like dropping items only one class can use. I suspect that if that had to chose between having only hunter use guns and not having hunters hunters would have disappeared with dwarf mages in alpha. So parrying swords were the better way to go, since they were essentially normal tanking weapons.

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