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Thursday, April 29, 2010

Abilities That need to be in WoW.

As time passes and we add more and more expansions to the World of Warcraft, we gain more and more abilities. Many of these come from the games rich heritage. Many of the abilities of from Warcraft III have made it into WoW at some point or another. Abilities like Shockwave from the Tauren Chieftain, Black Arrow from the Dark Ranger, Fan of Knives from the Warden, Thunder Clap from the Mountain King, and Frost Nova from the Lich have all made their way into at some point or another. But within the lost lists of Hero abilities from WCIII there are still some good ones yet to enter our MMO arsenals.
Shadow Hunter's Big Bad Voodoo
Turns all friendly units invulnerable in an area around the Shadow Hunter. The Shadow Hunter does not turn invulnerable. Lasts 30 seconds.
OK, so I don't know exactly how this could be put in game. And at thirty seconds this would be a PvP balance nightmare, but it's awesome! It just doesn't fit with anyone other than the Shadow Hunter, so let's hope we get a new Hero class soon.

Beastmaster's Stampede
Calls down hordes of rampaging thunder lizards to explode upon the Beastmaster's enemies. Each exploding lizard does 60 damage
My question is simple, why isn't this already a talented ability for Hunter, or even Druids? This is awesome! It doesn't even have to be Thunder Lizards. For hunters it could just be all your stabled pets rush out and charge your target. The only thing i could think of is visual difficulted of hordes of hunter pets flooding the screen.

Mountain King's Avatar
Activate Avatar to temporarily give the Mountain King 5 bonus armor, 500 bonus hit points, 20 bonus damage and spell immunity.
This could be an awesome cooldown for Warriors or Shamans. With some tweaking, espicially with Dwarf shamans on the way. The key fact is the Warcraft III version doesn't cut it but the concept of the power needs to be revisited, in better ways than stoneform.

Blood Mage's Phoenix
Summons a powerful Phoenix. The Phoenix burns with such intensity that it damages itself and nearby enemy units. Has Spell Immunity, and Resistant Skin. When a Phoenix dies, it creates an egg that will hatch into a Phoenix.
No I don't want to give Fire Mages pets, but this is awesome. It doesn't fit with warlocks thematically. Phoenix are a little to prissy for them, but for a fire mage its awesome. Best bet make it something more akin to a guardian, which you really have no control over it just hits what you hit for a few seconds then leaves.

Priestess of the Moon's Searing Arrows
Increases the damage of the Priestess' attack by adding fire. Searing Arrows will fire until the Priestess is out of mana. Manually casting Searing Arrows will allow the Priestess of the Moon to fire beyond her normal 60 range at level 2.
I want this. Pop this cooldown and bam! Fire damage on My arrows and to that extent give me this too.
Sea Witch's Frost Arrows Adds a cold effect to each attack, slowing a target enemy unit's attacks and movement.
Throw in the ToC Lightning Arrows and I'm a happy hunter indeed.

Warden's Vengeance
Creates a powerful avatar that summons invulnerable spirits from friendly corpses to attack your enemies. When the Avatar of Vengeance dies, the spirits vanish
OK so this power is bad ass, and it's more bad ass because the pet summons more pets. Who gets this? Sub rogues, I know it's a bit magic-y for rogues but wardens are rogues (but with blink). It's be a great booster to Sub damage and being a sub is the most magic-y of rogue specs it fits. It's like a one man Ambush (See what i did there?)

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