Search +9 +99

Friday, April 9, 2010

The Time has come, Cast down your bullets and arrows and hope the epics sell for gold.

Hunter Preview is Finally, Finally here, you don't understand how good it feels to finally know something of my beloved class, (To my paladins friends out there, Sucks to be you man) and now lets take a look

NO MOAHR MANA!!! - It's gone just like they said at blizzcon. We got more specifics on how things will work

Hunters will no longer use mana; instead the class will use Focus. Focus generates much like Energy, by building up. It will not be affected by Intellect at all. Haste will improve its generation. Hunters will generate roughly 6 Focus per second, slightly less than rogues' Energy generation rate of around 10 Energy per second. Below, we have listed some examples of how we intend Focus costs to operate:
  • Steady Shot/Cobra Shot: No cost. Generates 9 Focus per shot (or 12 per second instead of 6).
  • Arcane Shot/Chimera Shot /Explosive Shot: 45 Focus.
  • Aimed Shot/Multi-Shot: 60 Focus.
  • Concussive Shot/Tranquilizing Shot: 35 Focus.
  • Rapid Fire/Master’s Call/Disengage: 30 Focus.
  • Viper Sting will now restore 9 Focus every 3 seconds.
NO MOAHR AMMO!!! - No we won't be getting awesome mega lazer arrows, but we will no longer have to spend our hard earned gold just to function Plus Free BAGZ

A major change coming for the hunter is the removal of ammunition. Guns, bows, and crossbows will now do damage without consuming ammunition at all. There will be no more ammo slot on the hunter’s character display. Any ammunition that a hunter has at the time of the change will become gray sellable items. Existing quivers will be converted into large bags -- though each hunter can only have one and non-hunters will not benefit from this change -- and we will not be making any additional quivers.

Beast Mastery - Looks like we'll be saying by by to steady shot, Say hello to Cobra Shot, which is essentially Nature Damage Steady Shot,wherein the other specs will mostly use it situationally (or SV may use it with their mastery) against high armor targets, this will be our bread and butter shot. Plus careful aim no longer. The Careful Aim talent needs a new name, it still feels Marksman-y (Since its currently a Marksman talent that turns Int into Ap) Maybe something like Wolf's Focus or something like that. Haste bonuses and Pet Damage are a given for BM. Assuming the Longevity decreasing Cobra Shot to 1.5 goes through, and we retain are natural haste (which gave our steady shots a 1.5 cast with no extra help) giving hunters the ability to reach a 1 sec GCD like casters, and (innately Rogues) could mean some serious DPS, particularly for BM.

Cobra Shot (level 81): A new shot that deals Nature damage instead of Physical damage. This ability will share a cooldown with Steady Shot. This will give hunters an alternative to Steady Shot on heavily-armored targets, and we will have talent incentives in the Beast Mastery tree to make this a signature shot.
  • Beast Mastery hunters will have a new talent called Careful Aim, which increases the damage of the next Steady Shot or Cobra Shot, but also increases the cast time of these abilities. The intention is to make the combination of spells into a decent damage opener, especially in conjunction with the new ability Camouflage.

  • Beast Mastery hunters will also have talents that make Cobra Shot superior to Steady Shot, such as Longevity reducing the cast time of Cobra Shot to 1.5 seconds.
Beast Mastery Mastery
Ranged Damage
Haste
Pet Damage: Many of the passive benefits to pet damage will no longer be available in the Beast Mastery talent tree. However, these will be provided through the new Mastery mechanic.

Survival - Finally trap launcher, along with other changes hunters are moving into a full range class feel, this essentially means there will be no reason to move into melee range anymore (let BM talents buff snakes it only makes sense). Camo has the potential for some potent PVP trapping combined with the launcher, combine that with some Cheetah adds some serious strategy, and help for leveling. The mastery means extra kick for SV's Stings and traps, plus Explosive shot, Black Arrow, Arcane Shot and Volley. With Serpent Sting crit-ing naturally more crit for SV can only be good

Trap Launcher (level 83): When used, the next trap can be shot to a location within 40 yards. This provides the current Freezing Arrow treatment to all traps and, as a result, we will be removing the current ability Freezing Arrow. 1-minute cooldown. No global cooldown.

Camouflage (level 85): The hunter enters an obscured state that prevents him or her from taking ranged damage. The character would still be subject to melee or area-of-effect attacks, and dealing or taking damage will break the Camouflage effect. The hunter can move and set traps when under Camouflage, and will receive a damage bonus when attacking while under Camouflage (which will then break the effect).
  • Thrill of the Hunt grants Focus when you land a critical strike.
  • Hunter vs. Wild increases the hunter’s Focus generation when his or her pet is snared, stunned, or rooted.
  • Stings and other periodic effects will now benefit from haste and critical strike ratings. Hasted damage-over-time abilities do not lose duration, but instead add additional damage ticks.
Survival
Ranged Damage
Ranged Critical Damage
Elemental Damage: Hunter abilities such as traps, Black Arrow, and Explosive Shot will do elemental damage of the following types: Arcane, Fire, Frost, Nature, and Shadow.

Marksman - Not as much direct info for Marks mostly because it's probably in the best state right now. Looks like MM is gonna stay super efficient with the change over to Focus. Plus they will get the ability to turn any weapon into Zod's Repeating Longbow And they'll gain natural Armor pen just by being Marks
  • Rapid Recuperation will cause Rapid Fire to give 20/40/60 Focus immediately and will cause Rapid Killing to generate 3 Focus per second.
  • Efficiency will reduce the Focus cost of Chimera Shot, Aimed Shot, and Arcane Shot.
Marksmanship
Ranged Damage
Armor Penetration
Double Shot: The hunter will have a chance to launch a free attack off of the global cooldown for 50% damage

FINALLY MOAHR SLOTZ!!! - More stable slots. Active and inactive pets is perfect, plus hunter get a racial pet at level 1 and learn to tame a new one at 10, G-E-N-I-U-S. Why is this not in game now? Orc - Wolf/Ravager/Scorpion, Troll - Raptor/Tiger, Tauren - Boar/Wolf/Tallstrider, Undead - Bat/Diseased Wolf (or Plaugue hounds even!), B. Elf - Dragonhawk/Lynx, Goblin - ???, Human - Wolf/Bird of Prey, N. Elf -Night Saber/Owl, Dwarf - Bear, Dranei - Moth/Ravager, Worgen - Wolf (obviously) are my guesses. Some make sense based on the races starting zone, other based on the races culture. For example Orcs revere wolves as companions, but in Durotar there are no wild wolves, but their are boars and spiders. I'll right up a separate post on this at a later date. Plus more utility for hunter pets which will make all pet families seem more viable in raids. Now we need to see the new pets

  • Pet management will also change. Hunters will now have two types of attainable pets: active pets and stored pets. Hunters will be able to have up to three active pets (perhaps five for Beast Mastery specialized players) and will have the ability to switch among these pets any time they are out of combat, without going to town. They will also be able to have a large number of pets in storage at the stables. In order to swap a pet from active to passive, a hunter will still need to visit their local Stable Master. However, this should afford ample storage for the many Spirit Beasts wandering the lands of Azeroth.
  • Additionally, hunters will now start with a race-appropriate pet at level 1 and will be able to tame a different pet at level 10. We are also changing many pet family abilities to provide important buffs and debuffs. The intention is to allow the hunter to be able to swap pets and fill a position if a certain role is missing from the group. The goal is to have all pets provide a damage increase that is very similar and no greater than any other pet. Some examples of the changes we are making to the pet families are listed below:
  • Wind Serpents: Will provide a debuff that increases the amount of spell damage taken by an enemy (similar to a weaker version of the warlock ability Curse of Elements).
  • Ravagers: Will provide a debuff that will increase an enemy's Physical damage vulnerability (similar to a weaker version of the warrior ability Rampage).
  • Hyenas: Will provide bleed damage (similar to a weaker version of the druid ability (Mangle).

R.I.P. Mongoose Bite - I will miss you and my dreams of melee huntering, but I HAZ COBRA SHOTZ NOW!!!! (Memorial Music)
We are reinforcing hunters as a ranged class. To this end, the class will now start with ranged abilities at level 1, and we will be removing some melee abilities, such as Mongoose Bite.

Still waiting to here about a couple of things like the proposed Aspect of the Beast changes for BM. Or new a new aspect. With the removal of aspect of the viper there are now two unused aspect animation in th game files. Still hoping for a new hunter shot. Demo locks got Demon bolt which is similar to my first idea for a BM shot but it suits Demo better, a shot that shows the oneness of the hunter and pet is what BM needs, and less super dot.Aside from hunter stuff I'm hoping for more character options in the future particularly in the case of the horde. Orc or Mag'har, Tauren or Taunka, Darkspear or Raventusk (jungle or forest troll), Forsaken or Darkfallen (Undead high elf with the Cata, with the exception of Paladins B. Elf and Undead will have essentially the same class options), Ironforge, Wildhammer, or Frostborn dwarves (Wildhammer would be taller and get awesome tattoos). If certain options were limited by class you can have even more options, Night Elf or High Elf (Mage/Priest/Hunter/Rogue only) This could be used to have Pandaren without pissing off china, Pandaren or Furblog (Only Furblog in China) of course some of these are more likely than others.

No comments:

Post a Comment